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waterdeep dungeon of the mad mage reddit

Waterdeep: Dungeon of the Mad Mage Sources Waterdeep: Dungeon of the Mad Mage Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game. View User Profile View Posts 119 votes, 24 comments. And it takes a lot of time to p Also, it's your world, Run it how you like. Ive never heard of this place. Me before the video: Who in the world would want to spend 6th-20th level, dozens of sessions of play, in some tomb? Q6: Is a lavatory, the reason Zemk was trying to barricade the room is because there is a grey ooze that emerged from the toilet (and by Toilet I mean hole in the ground. Continuing where Waterdeep: Dragon Heist left off, Waterdeep: Dungeon of the Mad Mage takes the characters from levels 5-20 as they scour their way through 23 levels of Undermountain (although playing Dragon Heist first is entirely optional). I watched a lot of the stream yesterday really just hoping for more announcements. Plot summary. Definitely would work best in Waterdeep as it revolves around that location and many of it's characters but wouldn't be too hard to transplant it with some creative writing/reasoning. Regular price $4.49. Halaster is an inter-planar being after all. The group I DM for online is definitely more at home in combat and dungeon delving. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Comes with all a DM needs to run this 5th level D&D adventure. And I don't have to deal with an overland travel session. Also, Skullport is canonically beneath Waterdeep. Lets hope there's a giant statue of the mad mage at the bottom to help you fight a tarasque. Though, not sure if we'd make it out of the kinky choking tree with the dryads room. Myth | Ch an ge li ng | Warlock | Waterdeep: Dungeon of the Mad Mage - Team 1 Shift | Ch an ge li ng | Druid / Monk | Waterdeep: Dungeon of the Mad Mage - Team 2 Richard Asher | Human | Rogue | Baldur's Gate - Descent into Avernus #816 Aug 9, 2019. They’ll finish it at level 20 and retire on the profits or die trying. Sold Out. Hey all getting ready to run mad mage in about a month, my players are currently in Shadowdale finishing up a long adventure. Do we know when this one is released? I'll just start small with 1 neighborhood at a time.... https://www.aidedd.org/atlas/index.php?map=W&l=1 comparing this to the forgotten realms wiki has been a huge help to me, and the first Waterdeep book, Dragon Heist. As I go through the levels of the dungeon and take in all of the information and details about each faction and monster group, it strikes me that I need to make a reference guide to each level so that I can get a better understanding of how certain aspects of the dungeon … One is an urban intrigue and investigation campaign, and the other is a chthonic megadungeon. I recall the water deep heist is beginning of September and wondering if this will be released along side or after it. Maybe you could work that angle? You can have the mad mage disguised as Durnan (or one of his kids) and open a new ‘yawning portal’ tavern in Shadowdale with a dungeon. Would be great if they were released in tandem, I don't know why they would announce them both at the same time otherwise. Despite the number of levels covered, Dungeon of the Mad Mage is, unlike most of the D&D 5E supplements, not labeled as a campaign. New comments cannot be posted and votes cannot be cast. - Combat is one of three main pillars of the game, apart from exploration and interaction. Haha what were the worst levels in your game? SIGN ME UP. There are a few aspects of undermountain that specifically reference or relate to Waterdeep. • Waterdeep, known as the City of Splendors, is one of D&D’s most iconic locations. Now, the first tier isn’t covered by Waterdeep: Dungeon of the Mad Mage and the final tier (17+) is compressed into a single dungeon layer (as we saw with the gold distribution in the previous post). There is a waterdhavian noble family in the deeper levels with plans to gain power in the city. The deeper lore of the dungeon and some characters are written around Waterdeep, but if you're willing to do some reworking, it can definitely be done. I've never run a module before but my players are conveniently level 5 and in Waterdeep, they've never made their way to the Yawning Portal either, but, as they say, there's a first time for everything. -average load time is 45 seconds I'm happy to see this series Waterdeep : Dragon (heist) & Dungeon (of the Mad Mage). Level 1 (73×98 units where one unit is 5ft and the gridsize is set to 0,5 units.) Well, the Promenade of the Dark Maiden is located just outside of Skullport and it has many portals to other parts of the world. A press review copy of the module was provided. That's trickier, but hey, it's Undermountain. WizKids. Me after the video: An excuse to take my players through tons of fantastic and and unexpected environments, each with different vibes and villains? Cookies help us deliver our Services. Would work anywhere. There's no reason you can't access Undermountain from wherever you are. Unsubscribe. 4 out of 5 rating for Waterdeep: Dungeon of the Mad Mage I was initially unimpressed by Dungeon of the Mad Mage.While the dungeon was big, it seemed to lack the inventive traps of the Tomb of Annihilation and the driving story of Acererak’s soul monger plan. Grung Elite Warrior #16/44 D&D Icons of the Realms: Waterdeep Dungeon of the Mad Mage. Dungeon Master's Screen: Waterdeep: Dragon Heist: GF9-73710 : Dungeon Master's Screen: Waterdeep: Dungeon of the Mad Mage: GF9-73711 : Dungeon Master's Screen: Of Ships and the Sea: GF9-73712 : Dungeon Master's Screen: Baldur's Gate: Descent Into Avernus: GF9-73713 : Dungeon Master's Screen: Eberron: Rising From the Last War: GF9-72714 D&D 5E Waterdeep Dungeon of the Mad Mage - Episode 7Have any questions? It's ya boi Halaster! Clever! Waterdeep: Dungeon of the Mad Mage is the latest official adventure from the maniacal minds over at Wizards of the Coast. Honestly, I think it would transplant settings pretty well as long as you have a "Waterdeep" shaped hole. Download D&D Waterdeep Dungeon of the Mad Mage Kindle downloading books D&D Waterdeep Dungeon of the Mad Mage (English Edition) D&D Waterdeep Dungeon of the Mad Mage by Wizards RPG Team Delve deeper than you ever thought possible in this adventure for the world's greatest roleplaying game. I'm currently running it under Ravnica of all places. This tome guides players down over 20 dungeon floors beneath the eponymous city’s western mountain to thwart the titular mage. Press J to jump to the feed. Sold Out. 2.3m members in the DnD community. I just made it the dungeon under the world’s largest city on the seaside, added some lore (for example, the legendary Tarrasque is now rumored to be sleeping there) and renamed some of the NPCs and factions (but, for example, I just included Xanathar and his guild almost “as is”). Skullport: Shadow of Waterdeep - As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around y Press question mark to learn the rest of the keyboard shortcuts Each of Undermountain's twenty-three levels is an adventure setting unto itself, and the book includes a map for each one. Change some names and references & you'll be fine. Waterdeep - Dungeon of the Mad Mage is a fun next entry into the now 6-game-strong D&D Adventure board game system, but it has a few warts that mean it's probably not the best game in the system to start with if you haven't played these games before. There isn't much FR specific stuff in Undermountain itself. The massive first level of the Undermountain. If you need any tips feel free to reach out or head over to the dragon heist subreddit for city advice. Your players never need leave the dungeon once they’ve entered it at level 5. That said, there's no reason Hal couldn't have set up some portals to other parts of Faerun. The dungeon being under any developed city would be pretty easy to do. Taking a deep breath, Morph takes out his crystal focus and utters an arcane word with a twist of his hand, his eyes flaring with light. Human Paladin of the Oath of Vengeance #23/44 D&D: Waterdeep Dungeon of the Mad Mage. (Warning): its huge (3 times that of a normal table) and will take some time to load, older computers may not run this. A place for Dungeon Masters running the D&D 5th Edition campaign Dungeon of the Mad Mage. Waterdeep Dragon Heist has a great session fleshing out Waterdeep and also lots of interesting characters to give you ideas. Paradox42. But up until the final layer of the dungeon we can compare our expected loot versus the actual loot: Expected loot: I'm not used to running big city's and find it a little daunting. MindDetective. Harpers can aid PC's by giving them potions and scrolls at reduced cost, providing information of shelter, or even sh owing up to help them in a fight (with a bard or mage with some backup showing up.) Press J to jump to the feed. Subscribed. These have very different tones and structures, and many players will… YES! My PC's are level 4, just about to break into the final vault. The Xanathar guild for one. It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist. The Verdict: Featuring an awe-inspiring mega-dungeon with over 20 levels of varied biomes and hundreds of creatures, Waterdeep: Dungeon of the Mad MAge is the dungeon crawl of your dreams. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First … It follows the Waterdeep: Dragon Heist adventure through levels 6‒20. Paradox42. Despite the way Wizards of the Coast has positioned them, I don't think that Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage really pair together very well. There is also a mind flayer colony down in the lower levels with a sort of replica of Waterdeep. Thanks for all the insight n suggestions! A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. As soon as I heard 'mad mage' my Acquisitions Incorporated senses started tibgling like crazy, https://twitter.com/ChrisPerkinsDnD/status/1003162561951383553. One of Halaster's specialties is teleporting people and monsters into his dungeon from anywhere he wants to. More posts from the DungeonoftheMadMage community, Continue browsing in r/DungeonoftheMadMage. Description. Level 8. Unless there’s some reason they need to stick around Shadowdale anyways, the master of gates can pull off reasonable shenanigans. Agreed. Currently, we're in the race-for-the-Stone part. Has very little to do with its predecessor, Waterdeep: Dragon Heist. Subscribe. In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. I will say this, however. I feel like if you're already playing in Forgotten Realms, you'd be better served making a hook that will lead them to Waterdeep than trying to transplant Undermountain and its linked places like Skullport to somewhere else in the same world. Level 1 (for Roll20 or other VTT) Level 1 (300dpi) Level 1 Printer Friendly (300 dpi) Level 2 (71×97 units where one unit is 5ft and the gridsize is set to 0,5 units.) I'd be losing some good immersion as well as plot hooks! I have just begun running Dungeon of the Mad Mage and my players are still on the first level. If we want to keep using this region, can I just set d o t m m in Coramanthyr or under some mountain range? I queried the group and they like the idea of transplanting to Waterdeep so there we go. Undermountain man, can't wait to suffer another gauntlet of dungeoneering doom. It’s completely neutral IMO. View User Profile View Posts Send Message Lords Alliance: To be in the Lords alliance, a PC must be a citizen of Waterdeep. Did they just announce that by accident? This post contains shortcuts to particular posts* that offer suggestions and answer questions raised by the adventure. A propos of nothing, for a long time I was sure D&D was called Dragons & Dungeons. EDIT: reread and realized you're in FR, just a different city. Running big cities was daunting at first to me too but something that really helped was just having all the stuff ready (people, places, events, areas) it was a lot easier to navigate and becomes seamless. I was planning on running ToA with them after we finished with SKT... but I suspect a trip to Waterdeep may be in order now! Anybody else think Halaster kinda looks like Tom Hanks on the cover? More important advice from a DM who is in Level 22: dump 1/3 of the levels. Then when the players return to the surface for the first time reveal that they’re in Waterdeep. Once you get past the misprints in the rules and on some cards the game is still really solid. Waterdeep: Dungeon of the Mad Mageis a 5th-edition Dungeons & Dragonsadventure that takes place in the dungeon of Undermountain, located under Waterdeep. As long as you put it under a developed costal city and your players aren't super familiar with Forgotten Realms lore, you should be fine. Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired) #791 Aug 7, 2019. Waterdeep: Dungeon of the Mad Mage. D20PRO is a multi-platform, multi-player virtual tabletop that take roleplaying games from around the table to gamers around the world. Can i get a reference please? MindDetective. WizKids. It worked pretty well. L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage. Level 2 … Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. r/DungeonoftheMadMage: A place for Dungeon Masters running the D&D 5th Edition campaign Dungeon of the Mad Mage. Press question mark to learn the rest of the keyboard shortcuts. Regular price $3.39. Waterdeep: Dungeon of the Mad Mage is an awesome 5e D&D Megadungeon adventure – and it is MASSIVE! My players are nearly halfway through and they haven’t once come out into waterdeep so the city has been completely irrelevant to them. I turned it off midway through the last game thinking "welp I guess we won't be getting any announcements today" and then of couse I start seeing all the mad mage stuff on reddit. We left off in a four-way dray carriage chase in the pouring rain down the streets of Waterdeep, involving: A) The Zhentarim cab with the Stone and two PCs clinging to the back invisibly, followed by B) The Cassalanter cab with a doppelganger butler, bearded devil, and imps, pursued by The second major adventure book to come out from Dungeons & Dragons this year was the awesome but intimidating Waterdeep: Dungeon of the Mad Mage… Or are there specific events and characters that tend to work best with Waterdeep? Dungeon of the Mad Mage. TL/DR: l have a party of 5 guys and I want to know if I start Mad Mage at level 3, if it will just require minor tweaks or if the level 5 power spike too hard to circumvent or if doing dragon heist from level 1 is really worth it. Morph moves behind Mal and then targets the area between the Fanatics and Cultists fighting Titus and Zaku.. The pawning yortal! Haha too fun very good advice too. That's what I was thinking aswell. By using our Services or clicking I agree, you agree to our use of cookies. Resource Management: #10 https://www.aidedd.org/atlas/index.php?map=W&l=1. They had a bunch of D&D Beyond videos ready to go for it, so I highly doubt it was an accident. Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Fewer things stood out, in part because of the maps and art. With Dungeon of the Mad Mage due for its official release very soon, it's time for the traditional "Enhancing" wiki thread! Edit: also one last bit, the players will probably spend more time in the dungeon than the city anyways, it’s just good to know some stuff about the city above. Thanks! 😎 #carryon • The follow up to Waterdeep: Dragon Heist, Dungeon of the Mad Mage takes adventurers deep into one of D&D's biggest dungeons. It is broken down by chapter: Dungeon Key Undermountain Overview. Press question mark to learn the rest of the keyboard shortcuts. Yes you start in Waterdeep Yawning Portal but that's pretty much it. Most of the ties to Waterdeep specifically are pretty easy to fudge, with the exception of Durnan and the Yawning Portal themselves. one of the dangers of living over a massive dungeon, sewer clogs are quite literally murder). Maybe he makes a portal to Cormanthyr for the latest iteration of his dungeon. For any setting specific characters, either keep them "Durnan is in my setting now, because I said so" or rename them "The Pawning Yortal is run by Nurdan, a grumpy old innkeeper". Press J to jump to the feed. I'll give it a good read through and see if it's worth modifying. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage.

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