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thronebreaker my enemy's enemy consequences

Unlock the fast travel point and keep going west until you come to a puzzle battle. You will come to one of the broken bridges you were unable to cross earlier. Continue east to reach the point of no return. This is a standard battle. If you didn't take advantage of the inn earlier, you can restore it a little. Remove the Gheso Arbalests and Strays Bombers if you're using them as well. Examine the cave mouth for some screens. If Eyck is with you, can obtain some wood and gold at no cost. You have new reports to read along with new conversations in the Mess Tent and you may want to take a moment to review your forces. In Thronebreaker, these special games are the stars of the show. Make your way into the middle of the village for a scene. You need to get rid of the Hawker Transport as soon as possible. This is a standard battle so don't spend all your forces in the first round. Your goal is to eliminate the Crazed Shaelmaar. Order your men to begin the hunt for the Manticore to trigger a battle. The Grave Hag will grow to 13 strength. The enemy commander alternates between damaging your units and healing enemy units as its command ability. Each row on the board is filled with 8 corpses. above his head. Play an Arbalest to the RIGHT of the Forager and attack the General for 2 HP. Continue north until you come to the two well-dressed men arguing. Make your way to the inn courtyard. Unlock the fast travel point. Here's a solution: After the battle you will acquire the Skull trinket. Go left to find a merchant who will exchange wood for gold and vice versa. Use Dazhbog's Runestone. You'll see some new units and the enemy will likely inflict Biting Frost on your rows so that a Lyrian Pathfinder comes in handy. Use the final Splish Splash card and drain your drink, beating Gabor by a single mouthful. Wolfsbane (Trinket)Draw 2 random units from your reserve deck and set their strength to 1. Cannot target bosses. You will find a letter and a key among the after-battle spoils. Retrieving its contents should earn you the Tax Collector trophy. Go down and read the notice board. Make a backup of your save data (either to cloud or USB) and open all the chests. trophy while creating a "Gascon" unit gives you Dog Trainer. Use it to destroy the She-Troll. You will have to win in two rounds, otherwise the Daerlan Veterans, which have the resilient attribute, may make the third round unwinnable. Approach the gate of the Nilfgaardian fort and choose to attack. Because the Light Infantry may or may not have destroyed enemy units, step-by-step is impossible from this point. You'll see a field with cows. I eliminated the assassin by moving the banner to the melee row, deploying an Arbalest there and then using the Rivian Broadsword power. The Fake Floren trinket is no good for this battle while the Dazhbog Runestone is useful. Caldwell should be deployed between two cards that you wish to add to the field of play, allowing you to pick them from your reserve deck and play them immediately. Return to the fast travel point and use the shrine if you want a morale boost. Use the Wagenburg to inflict 2 HP to the entire enemy melee row and follow up with a Rivian Sapper. Even when you do, the enemy can replay them from the graveyard every other turn. Your enemy will start the battle with a bunch of Alba Pikemen on the board and he has the ability to damage your units by the number of enemy units in play. You will also have to worry about the Elven Archer/Swordmaster combination. So do the right thing and give it back. Leave the village and continue east to the bridge for a scene. Return to the eastern gate to the city and read the nearby notice board. Meve: Warhammer (Weapon)Every 3 turns: move a card to the top of the deck and strengthen it by 3; trigger all allies' loyal abilities. Regardless, you will win the round and the match. Bekker's Dark Mirror is kinda useless since the weakest unit is likely to be a Harpy's Egg. If Isbel is with you, she prevents a bloodbath. Before pursuing them, grab some nearby loot and talk to the old man fishing to obtain a third card fragment. Leave the fort through the southeast exit. Because the trap has the spy attribute, the Spotter will not be alerted. For every turn that a corpse is on the board, it will do one more damage when consumed. The Armory node in the Workshop unlocks "Reynard combat units" and the Engineers' Drafting Desk node in the Workshop unlocks "Reynard support units". Now go north onto the main path and unlock the fast travel point. Can be used on Light Infantry to damage the enemy by 10. Manticore TrophyDamages enemy units by 1 or 2 when they appear on the battlefield. When wagons appear on the enemy side, you have two turns in which to defeat them. Talk to the old man in the centre of the village and pay him for information as to where the hawkers deal with the Scoia'tael. Approach the platform overlooking the valley for a scene and examine the nearby stone obelisk for a letter. Return to the area you just came from and pick up the loot there. You will have to destroy her by using the deathwish ability of the Rotfiends alongside her. If you need to raise your army's morale, examine the ruined church, otherwise wait. After emerging victorious, you will receive the Lord of the Moulderwood trophy. Victory will allow access to a golden chest (2/9).

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